![]() I'm planning to work on these, but it might take really long until I find some free time to work on them: If you wanted to create any of the following, I'll happily merge your changes into this mod, so that we can have a centralized vanilla version of this map. Some buildings don't have roofs which results in strange shadows I can improve this a little bit, but it'll never be proper water. Lamp and fire hydrant placement is off sometimes (in the ground or in the air) Slits / gaps in the ground between two map areas I can't get rid of this completely, but please let me know if you think some LOD transition should be improved There isn't much I can do to improve the performance, but I'd still like to know if anyone experiences significantly worse performance comparing to other mapsĪny glitches you encounter with the models, collisions or textures in the map Put the downloaded zip file in C:\Users\username\Documents\BeamNG.drive\mods. Special thanks to this map contains copyrighted content, it cannot be distributed through the official mod repository and has to be installed manually. ![]() Using Natural HD textures pack by Dingleman Made in 2001, GTA 3 was the first 3D Grand Theft Auto title developed by DMA Design and published by Rockstar Games. Straight port of GTA 3's Liberty City into BeamNG. Mod map GTA 3 Liberty City 0.91a for BeamNG.drive ![]()
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